We can see that the ATI vector unit supports the parallel operation of a 4x bit vector unit and a bit scalar unit. Post Your Comment Please log in or sign up to comment. It’s these blocks on which each quad pipe shares its efforts. Sign up now Username Password Remember Me. Any comment will be appreciated, Best regards, Jean Reply. OpenGL overlay planes – Overlays are useful for adding to a 3D accelerated viewport without making the buffer dirty.
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ATI fireGL X3 NOS on ebay
Of course, we would rather see a pipeline part, but we’ll have to wait until we evaluate PCI Express graphics workstations for that. Interestingly, in the documents that list the features of the FireGL X3, we see that “Full DX9 vertex shader support with 4 vertex units” is mentioned in addition to its “6 geometry engines”. This is much higher quality and faster than FSAA when used for wireframe graphics, and is of the utmost importance to designers who use workstations for wireframe manipulation the majority of the 3D workstation market.
Quad-buffered stereo 3D support – This enables smooth real-time stereoscopic image output by supporting a front-left, back-left, front-right, and back-right buffer firetl display. As the ATI part isn’t positioned as an ultra high end workstation solution, we’ll be focusing more on price performance.
I cannot find it on the specs. Using the main monitor for images analyses quality control and the slave monitor for tools, I was unable to have a stable image at by pixels. The FireGL can only support between and shader instructions depending on the conditions, and uses fp24 for processing. Post Your Comment Please log in or sign up to comment. Anti-aliased points and lines – Lines and points are smoothed as they’re drawn in wireframe mode.
I wonder if the FireGL X3 will do the job? This obviously indicates that 2 of the geometry engines don’t handle firegk DX9 functionality. This puts ATI behind when it comes to video editing, video walls, multi-system displays, and broadcast solutions.
What are exactly the several resolutions possible with the FireGL X3 using 2 monitors? This isn’t of as much importance in a workstation part, as the fixed function path will be more often stressed, but it’s worth noting that this core is based on the desktop part and we didn’t pick up this information from any of our desktop briefings or data sheets.
On ATI hardware, data out of setup is tiled into those 16×16 blocks for the hierarchical fkregl pass. This can significantly speed up things like displaying pop-up windows or selection highlights in 3D applications. I send it back, and I’m looking for an other card.
ATI FireGL X Technology – Workstation Graphics: AGP Cross Section
Sign up now Username Password Remember Me. This is useful for viewing cut-away objects. As far as rasterization is concerned, ATI does not support any floating point framebuffer display types. Undoubtedly, firrgl FireGL line also features a different memory management setup and driver development focuses more heavily on OpenGL and stability.
When we tackle the PCI Express workstation market, we’ll bring out a clearer picture of how ATI’s highest end workstation component stacks up against the rest of the competition.
ATi FireGL X Video Card – Reviews, Specifications, and Pictures –
The hierarchical z engine looks at tiles of pixels in the case of the FireGL 16×16 blocksand if the entire block is occluded, up to pixels can be eliminated in one clock. OpenGL overlay planes – Overlays are useful for adding to a 3D accelerated viewport without making the buffer dirty.
While the Wildcat4 -or even the VP Pro have a very stable screen at maximum resolution.
Log in Don’t have an account? It is possible for ATI to handle completing two vector 3 operations and 2 scalar operations in combination with a texture operation every clock cycle.
We can see that the ATI vector unit supports the parallel operation of firsgl 4x bit vector unit and a bit scalar unit. But we’ll have to see how that pans out when we’ve taken a look at the numbers. Any comment will be appreciated, Best regards, Jean Reply.
It’s these blocks on which each quad pipe shares its efforts. Since the texture unit does not share hardware with either of the shader math units, ATI is able to handle theoretically more math per clock cycle in its pixel shaders than NVIDIA.
This is what the hardware ends up looking like: The overall flow of data is very similar to the Quadro, except, of course, that the ATI part runs with 12 pixel pipelines rather than As soon I reduced the resolution from the main monitor to bywas everything stable, but that’s not what I want, I need the maximum resolution on the main monitor.